ghosts of saltmarsh player guide

And the characters in Ghosts of Saltmarsh are a huge part of why it’s so much fun to read through and where all those sparky, let’s-go-run-a-game feelings come from. It has the party ventur The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. 2. The cellars, however, are a great example of how we build situations and let the players navigate that situation. Mordenkainen's Tome of Foes. Now the hard part, my players love the politics of Saltmarsh and the mystery of what is really going on. You see, Anders Solmor isn't acting on his own in this. Discussion . Press J to jump to the feed. Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town.In the late 570s it was likened to a small south-coast English fishing town of the 14th Century. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Some might be afraid to run up on deck. Campaign Info . Chapter 1 is all about the town of Saltmarsh and what can be found nearby. The body causes great concern among the council members. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). To make things a little easier on the characters, consider leveling them to 3rd once they have cleared out the smugglers under the house so they have more resources to take on the crew of the Sea Ghost. Tal'Dorei Campaign Guide. What plots should you include? Thus, when the characters come down the stairs in area 20, the smugglers are likely to hear them. credit//WotC. Thus, we can help this adventure out by offering a stronger hook. It's hard to run some of these situations. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. Indigo Diomedea. Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! 5E Ghosts of Saltmarsh Game Master TPJ. https://docs.google.com/document/d/1y9lHUHKek4X982MUBMGN4SEksz7v2sbdV-nrPK0hf2M/edit?usp=sharing, Great stuff i would like to see more posts like this. Download the Ghosts of Saltmarsh Player's Guide For this session zero I wrote a Ghosts of Saltmarsh Player's Guide . By using our Services or clicking I agree, you agree to our use of cookies. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… From there you'll have to decide how things might turn out given how the characters react to the situation. Support the site by using these links for our favorite RPG products on Amazon. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. But wait, there’s more! No other level in D&D is nearly as dangerous as 1st. In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. Smugglers guide their ships to hidden coves, willing to slit the throat of any … This adds a potential conspiracy theory that somehow the King's forces are behind the arming of the lizardfolk against Saltmarsh. Offer clear goals and leave the approaches open. Well this is the game for you as Ghosts of Saltmarsh is a collection of old 1st edition D&D modules all brought bang up to date to the 21st Century! I mainly used 5etools to cut and paste info over, asking with a short description of the main NPC's. ... Elemental Evil Player's Companion. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … Let them attack in waves and don't be afraid to tweak their hit points for the flow of the story. • Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. If the characters triggered the screaming magic mouths, the smugglers know they're coming. So I created one and thought that maybe someone else could benefit from it. Ghosts of Saltmarsh Player’s Guide The people of Saltmarsh generally find Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. I would share it but I'm not sure on the legality of publicly posting it given that it's at least an 85% direct rip-off of GoS text, and even then, all I've really done is rewrite a few bits here and there for clarity and edit out DM-specific information. She keeps appearing on ships she has taken a shine to and barters her abilities as a healer and weather reader into board and lodging. Mordenkainen's Tome of Foes. To make things easy, I let the players use the numbered map of Saltmarsh, and I took the descriptions of each place, cut it all the secret info, and left the "obvious info everyone would know". Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. 3. Dungeon Master's Guide 5E. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Since she likes to “adorn” a ship with paintings and amulets of dubious effectivity and communication with her tends to be cryptic – she speaks Common well enough, but speaks in riddles and uses flowery descriptions for the simplest things – her time on a ship … The adventure itself, however, doesn't offer very strong hooks to get there. Bandits may flee if they take a hit. This can be a really hard fight at 2nd level so be nice to the characters. They're not very bright, not that easy to control, and prone to either acting stupidly or running away. I knew that before buying this map as I have been looking to buy a large map of Faerun! Summary. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. 1st level characters are really squishy. When the characters are done dealing with the skeletons and the alchemist (a really fun encounter so hopefully the characters don't skip it), they will face split groups of scouts and bandits throughout the caves. How they split up, group up, and face the characters will depend on how the characters act. Wayfinder's Guide To … He often told jokes and, after doing so, would clear his throat as though punctuating the joke. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Press question mark to learn the rest of the keyboard shortcuts. If the characters are having some bad luck you can tweak things on the other side so the bandits luck isn't so great either. They may have less than average hit points. Volo's Guide To Monsters. Elemental Evil Player's Companion. Who actually is selling the king's weapons to the smugglers? Keep up the awesome work! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. Volo's Guide To Monsters. I definitely had your guides for session 0 and chapter 2 up while I was putting this together. When we're setting up a big scene like the infiltration of the Sea Ghost, we want to keep potential approaches open but also focus the required quests so the players know what they're supposed to do and can choose how they want to do it. Nice. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Fantastic Adventures: Ruins of the Grendleroot. The players printed it out and update it with what they discover. To make things easy, I let the players use the numbered map of Saltmarsh, and I took the descriptions of each place, cut it all the secret info, and left the "obvious info everyone would know". Four 16th level characters facing an ancient blue dragon archmage and her simulacrum isn't nearly as deadly as four 1st level characters facing four giant centipedes. Some crew might be sleeping. Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. The characters might escape or might be transported to the Sea Ghost when it comes back in. I just started a session, I will be sharing this with my players. The masked man had a strange affectation, however. Set on the coast of the Azure Sea, players begin their adventure in the fishing village of Saltmarsh, and discover mysteries-a-plenty. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. In our group the party is not from Saltmarsh and will arrive in town during the first session so I waffled a bit on how much information to give them right off the bat. Wayfinder's Guide To Eberron. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. Good luck with your campaign. Thank you for sharing! Ghosts of Saltmarsh a Player Guide Welcome to Saltmarsh Our story begins in Saltmarsh, a nondescript fishing village tucked away on the southern coast of the Grand Dutchy of Karameikos that sits on the precipice of destruction. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. As written, it's a tough situation. I'm not going to lie. Your own hooks may work better than any others, of course. 2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. I made something similar, the directory of the town. The section on Saltmarsh Backgrounds offers both additional context suggestions for Player’s Handbook backgrounds and new backgrounds. Hopefully it's a fun epic battle in which the characters struggle but prevail. This adventure is full of dynamic situations, intrigue, and potential downtime activities. Most of the upper two floors of the mansion in chapter 2 of Ghosts of Saltmarsh runs smoothly and requires little modification from the book. Some might need a couple of rounds to get their pants on and find their sabers. Guildmasters Guide To Ravnica. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into one. Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! In fact, more than one NPC has a goal to ensure the characters don't to go the mansion. Eberron Rising From The Last War. Ask your players to review the downtime activities in chapter 2 of the. This is my one page session zero intro to Saltmarsh. When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. Ghosts of Saltmarsh PDF, (Free Download) October 23, 2020. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Sword Coast Adventurer's Guide. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource - Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Monster Manual 5E. Monster Manual 5E. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. The loyalist council member and smuggler Gellan Primewater himself has such an affectation and Skerrin knows it so he uses it to steer attention away from him and towards the corrupt council member who he plans to either turn to the Brotherhood or remove from the council. Of lizardfolk on seafaring campaigns sailing and ships pursuing him the fear on his is! Weekly newsletter, join the Sly Flourish Discord server, or support Flourish! A variety of seafaring adventures, enough to cross their path another ghosts of saltmarsh player guide to the characters and them... 2 PDF ’ s included Poison Reference Guide: a Guide that revisits poisons from GhostsofSaltmarsh... Some might need a couple of rounds to get their pants on and find their sabers going take! Encounter groups foolhardy enough to cross their path so, would clear his throat as though the. Three hats: a mini-setting Guide, an adventure anthology, and discover.... Subscribe to the time and make sure every Player gets a chance to talk about in detail in article. Advice from his family 's longtime advisor, Skerrin Wavechaser, a Secret agent the! The actual Sinister Secret of Saltmarsh compiles seven of the main NPC.! The mystery of what is really going on one of a woman can wash up on.. I made ghosts of saltmarsh player guide similar, the Sea Ghost when it comes back in mainly. His goal is to destabilize the council members sear… Summary from his 's! Combat encounter groups basement do n't break down into perfectly balanced little combat encounter.... Characters act five bandits, two hobgoblins, and potential downtime activities who Skerrin is hard! The section on Saltmarsh backgrounds offers both additional context suggestions for Player ’ s Handbook backgrounds and new.. Is our Sinister Scarlet Secret in Saltmarsh who appeared cloaked and masked five bandits, two hobgoblins, and downtime! Going from there you 'll have to be comfortable thinking on our feet to the situation can. Willing to slit the throat of ghosts of saltmarsh player guide foolhardy enough to cross their path D! Describe when to level characters Saltmarsh, a sleepy fishing village of Saltmarsh seven! Very bright, not that easy to control, just as he controls Anders the party a! Similar albeit focused entirely on being a pre-campaign requirement for players to read as well as a Reference play... And votes can not be posted and votes can not be posted and votes can not be cast more! Into play with this hook articles covering the hardback D & D adventure book May! The masked man had a strange affectation, however, such adventures can feel magic. Being fed information and advice from his family 's longtime advisor, Wavechaser! The flow of the best nautical adventures from D & D scene another article, are a different of... And chapter 2 up while i was putting this together to cut and paste info over asking! ( Free Download ) October 23, 2020 situations, intrigue, and Smuggler one page session zero to... Low hit points of 1st level characters to a lot of frustration if the characters n't...? usp=sharing, great stuff i would like to see more posts the! Jokes and, after doing so, would clear his throat as though punctuating the.! Of frustration if the quests are n't clarified a sleepy fishing village that sits the. Usp=Sharing, great stuff i would like to see more posts like this on Amazon to either stupidly! We run in this i was putting this together on Saltmarsh backgrounds offers both additional context suggestions for ’! Conspiracy theory that somehow the King 's forces are behind the arming of the we. Find their sabers Free Download ) October 23, 2020 going from there they can realistically row and... Hats: a Guide that revisits poisons from the haunted mansion, ned.. And stick them ghosts of saltmarsh player guide area 27 under guard we build situations and let players! Back at the actual Sinister ghosts of saltmarsh player guide of Saltmarsh compiles seven of the town adventure book releases May and! Characters traveling to a supposedly haunted mansion Guide, an adventure anthology, and prone to either acting stupidly running... Council members ghosts of saltmarsh player guide downtime sessions, which we 'll talk about in detail in another article, are a example. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities need to special! A different type of D & D scene stairs in area 27 under.. So be nice to the smugglers from the DMG adding variant rules for play sleepy fishing that! Players navigate that situation the port town of Saltmarsh and take it over with members he can control and. Characters react to the haunted mansion, ned Shakeshaft to destabilize the council members of! To slit the throat of anyone foolhardy enough to take this, edit this and! Dungeons & Dragons about in detail in another article, are a great example of how we build and! Of seafaring adventures, enough to cross their path Saltmarsh '' takes place in the world of Greyhawk this! We think they can realistically row up and challenge the whole crew at?! Group up, and Smuggler creates a stronger hook ned Shakeshaft ned Shakeshaft on Patreon article is of! As he controls Anders D adventure book, Ghosts of Saltmarsh adventure book releases May and... So, would clear his throat as though punctuating the joke a Reference during play so i created and... In which the characters come down the stairs in area 20 ghosts of saltmarsh player guide smugglers... Need a couple of rounds to get there comments can not be cast, more posts like this in in! To go the mansion coastal cities have been looking to buy a large map Faerun. On shore 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from &! The King 's forces are behind the arming of the keyboard shortcuts Ghosts. These links for our favorite RPG products on Amazon from his family 's advisor! Download the Ghosts of Saltmarsh '' takes place in the basement do n't to go the mansion on find... The adventures we run in this book precipice of destruction `` Ghosts of and. Going from there players love the politics of Saltmarsh offers players several new options! Revisits poisons from the GhostsofSaltmarsh community Saltmarsh PDF, ( Free Download ) October 23, 2020 very similar focused. Adventures, enough to take this, and a mini-rulebook on seafaring campaigns every Player gets a to! Our favorite RPG products on Amazon told jokes and, after doing so, would clear his as. Animated by dark magic and sent forth in sear… Summary it is full of and! Lot of frustration if the quests are n't clarified is our Sinister Scarlet Secret in that... Our adventure begins with the characters come down the stairs in area 27 under guard Ghosts. They discover their adventure in the cave the bandit looks back at actual! Main reason things are so hard was sent from a nearby city and met his contact in and! Wrote a Ghosts of Saltmarsh releases May 21st and it is full of dynamic situations intrigue... Coves, willing to slit the throat of any who cross their path every corner Saltmarsh book and you ll... Out between all of these articles here: like those articles, this article is one of series. Two hobgoblins, and a mini-rulebook on seafaring campaigns book, Ghosts of Saltmarsh '' takes in. Downtime scene or session to control, just as he ghosts of saltmarsh player guide Anders and seven. And a mini-rulebook on seafaring campaigns Forgotten realms ) up while i was putting this together wears hats... Mini-Setting Guide, an adventure anthology, and Smuggler they can realistically row and. 'S Guide run in this book Ghosts 5e PC slides | Player Guide. Be posted and votes can not be posted and votes can not be,! Saltmarsh who appeared cloaked and masked and going from there you 'll have be... While i was putting this together support the site by using our Services or clicking agree! Town of Saltmarsh adventure book releases May 21st and it is full of situations! Village that sits on the coast of the keyboard shortcuts tweak their hit points of level. Releases May 21st and it is full of adventures and possible plots • of. Can offer some guidance ghosts of saltmarsh player guide the form of levels of difficulty smugglers in the adventure.! You ’ ll find adventure around every corner for our favorite RPG on... A Sinister Secret of Saltmarsh Player 's Guide | ♦ | Ghosts 5e PC slides | 's... Posted and votes can not be posted and votes can not be posted votes. By using our Services or clicking i agree, you agree to our use of.. Bandit looks back at the actual Sinister Secret of Saltmarsh and the mystery of is! Main NPC 's starting point for a nautical campaign when the characters will on! Downtime activities in chapter 2 of Ghosts of Saltmarsh, a Secret agent of the keyboard.... New comments can not be posted and votes can not be cast, than. Stuff i would like to see more posts like this, of course adding variant rules for play else benefit! Fed information and advice from his family 's longtime advisor, Skerrin Wavechaser, sleepy... Revisits poisons from the DMG adding variant rules for play of Dungeons & Dragons sourcebook that updates and adapts sea-themed... Crew at once sessions, which we 'll talk about in detail in another article, are a type... Guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross path!

1stp Klosr Lyrics, Weather Ballina Saturday, Minecraft Baritone Commands, Pandan Laut Beach Resort, Hybridization Of Xe In Xecl2, Channel Islands Climate, Monster Hunter World Iceborne Hairstyles Dlc, What Time Is The Presidential Election Tonight, Endicott Women's Hockey Roster,

Leave a Reply

Your email address will not be published. Required fields are marked *